Recordings: DMA Cloud/public/demo
Presentations:
- DESMA 156 Class Overview
- Lecture 1a: A brief history and basic concepts of 3D
- Tutorial 1b: Hard Surface Modeling techniques on Cinema 4D
- Lecture 2a: Understanding UV
- Lecture 2b: Texture Maps
- Lecture 3a: Basic Concepts of 3D Rendering
- Lecture 5a: An Introduction to Photogrammetry
Mandatory Software (Make sure you can access in our classroom or with your own equipments):
- Cinema 4D (Can be switched with Blender or Maya under my permission)
- ZBrush (Blender/Cinema 4D)
- Substance Painter
- 3DF Zephyr Free (RealityCapture/Meshroom/etc)
- Unity
Optional Software:
- Bounding Box Materialize
- RealityScan(Mobile App)
- Instant Meshes
- Daz Studio
Links:
- Sketchfab List: https://skfb.ly/oFIZU
- Youtube Playlist: https://youtube.com/playlist?list=PL6_zY5XRcRfCGlqeIUyCThNQRkxe65-HW
- Free textures: Textures: All | Texture Haven, PBR Textures | cgbookcase.com, Search Results on CC0 Textures
- Ai Material Generator: https://withpoly.com/browse/textures
- Photogrammetry software list: https://all3dp.com/1/best-photogrammetry-software/
- Unity Tutorial: https://www.youtube.com/@Brackeys
Redshift Fast Rendering
- Go rendering setting –> redshift –> advanced
- In Sampling tab, set unified sampling to 1. Enable denoise. Overhead/Bucket –> 0.
- In Global tab, enable hardware ray-tracing
- In Gloabl Illumination tab, set secondary engine to Brute Force